Àvdèburíh Gíhm (/ˈəvdɛ/ /ˈburɪ̞/ [feast] [summary]) is a subtropical City located in the Tmíhiy̼gelfàf Region of the Tetburland.
The name Àvdèburíh Gíhm is derived from the Sylvin language, as Àvdèburíh Gíhm was founded by Giant Ant Lion, who was culturaly Tauran.
Climate
Àvdèburíh Gíhm has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 29°C (84°F). Àvdèburíh Gíhm receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Àvdèburíh Gíhm covers an area of nearly 41 km2 (16 mi2), and an average elevation of 3130 m (10269 ft) above sea level.
Overview
Àvdèburíh Gíhm was founded durring the late 14th century in spring of the year 1271, by Giant Ant Lion. The establishment of Àvdèburíh Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Àvdèburíh Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Àvdèburíh Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Àvdèburíh Gíhm is buildings are arranged within a network of narrow flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Àvdèburíh Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Àvdèburíh Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.
Civic Infrastructure
Àvdèburíh Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Àvdèburíh Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Àvdèburíh Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Àvdèburíh Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Àvdèburíh Gíhm's parks.
Àvdèburíh Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àvdèburíh Gíhm.
Àvdèburíh Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Àvdèburíh Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Àvdèburíh Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Àvdèburíh Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Àvdèburíh Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Àvdèburíh Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Àvdèburíh Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àvdèburíh Gíhm's public wards, blessings, and other arcane systems.
Àvdèburíh Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Àvdèburíh Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Àvdèburíh Gíhm's grid is powered by an arcane means.
Àvdèburíh Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Àvdèburíh Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Àvdèburíh Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Àvdèburíh Gíhm's natural decorations nor waterways.
Àvdèburíh Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Àvdèburíh Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Àvdèburíh Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Life is hard in Àvdèburíh Gíhm. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Àvdèburíh Gíhm a notably resourceful and hearty people.
Àvdèburíh Gíhm's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
Due to the actions of local Kami, winter is long in Àvdèburíh Gíhm.
The Sylph near Àvdèburíh Gíhm are known to be almost tame, such that they can be put to domestic use.
Àvdèburíh Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Summoning energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 18
Farmers: 29
Farm Laborer: 48
Hunters: 33
Milk Maids: 26
Ranchers: 12
Ranch Hands: 24
Shepherds: 27
Farmland: 38921 m2
Cattle and Similar Creatures: 2426
Poultry: 29118
Swine: 1941
Sheep: 97
Goats: 19
Horses, Mounts, and Beasts of Burden: 970
Craftsmen
Arms and Toolmakers: 20
Blacksmiths: 21
Bookbinders: 12
Buckle-makers: 13
Cabinetmakers: 20
Candlemakers: 37
Carpenters: 32
Clothmakers: 30
Coach and Harness Makers: 11
Coopers: 24
Copper, Brass, Tin, Zinc, and Lead Workers: 13
Copyists: 9
Cutlers: 7
Fabricworkers: 22
Farrier: 55
Furriers: 6
Glassworkers: 34
Gunsmiths: 20
Harness-Makers: 9
Hatters: 18
Hosiery Workers: 6
Jewelers: 11
Leatherwrights: 25
Locksmiths: 9
Matchstick makers: 15
Musical Instrument Makers: 14
Painters, Structures and Fixtures: 12
Paper Workers: 13
Plasterers: 13
Pursemakers: 16
Roofers: 10
Ropemakers: 9
Rugmakers: 9
Saddlers: 17
Scabbardmakers: 21
Scalemakers: 10
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 9
Shoemakers: 9
Soap and Tallow Workers: 32
Tailors: 58
Tanners: 11
Upholsterers: 14
Watchmakers: 13
Weavers: 26
Whitesmiths: 8
Merchants
Adventuring Goods Retellers: 6
Arcana Sellers: 6
Beer-Sellers: 13
Booksellers: 15
Butchers: 24
Chandlers: 23
Chicken Butchers: 25
Entrepreneurs: 10
Fine Clothiers: 26
Fishmongers: 26
Florists: 5
Potion Sellers: 17
Resellers: 42
Spice Merchants: 12
Wine-sellers: 19
Wheelwright: 14
Woodsellers: 8
Service workers
Bakers: 48
Barbers: 41
Coachmen: 13
Cooks: 40
Doctors: 22
Gamekeepers: 14
Grooms: 8
Hairdressers: 34
Healers: 27
Housekeepers: 26
Housemaids: 60
House Stewards: 28
Inns: 9
Laundry maids: 19
Maidservants: 29
Nursery Maids: 17
Pastrycooks: 37
Restaurateur: 44
Tavern Keepers: 42
Specialized Laborer
Ashworkers: 13
Bleachers: 8
Chemical Workers: 5
Coal Heavers: 21
In-Town Couriers: 20
Long Haul Couriers: 21
Dockyard Workers: 19
Gas Workers: 4
Hay Merchants: 8
Leech Collectors: 28
Millers: 23
Miners: 22
Oilmen and Polishers: 15
Postmen: 22
Pure Finder: 12
Skinners: 32
Sugar Refiners: 5
Tosher: 14
Warehousemen: 32
Watercarriers: 19
Watermen, Bargemen, etc.: 28
Skilled Laborers
Accountants: 12
Alchemist: 14
Clerk: 21
Dentists: 9
Educators: 25
Engineers: 13
Gardeners: 10
Mages: 7
Plumbers: 10
Pharmacist: 11
Professors: 4
Scientists: 7
Wizards: 4
Civil Servants
Adventurers: 9
Bankers: 13
Civil Clerks: 22
Civic Iudex: 10
Consultants: 6
Exorcist: 21
Fixers: 11
Kami Clerk: 18
Landlords: 17
Lawyers: 12
Legend Keepers: 16
Militia Officers: 80
Monks, Monastic: 35
Monks, Civic: 33
Historian, Oral: 24
Historian, Textual: 11
Policemen, Sheriffs, etc.: 22
Priests: 40
Rangers: 13
Rat Catchers: 14
Scholars: 15
Spiritualist: 17
Slayers: 5
Storytellers: 43
Military Officers: 33
Cottage Industries
Brewers: 27
Comfort Services: 37
Enchanters: 11
Herbalists: 10
Jaminators: 34
Needleworkers: 33
Potters: 17
Preserve Makers: 29
Quilters: 13
Seamsters: 46
Spinners: 28
Tinker: 11
Weaver: 24
Artists
Actors: 10
Architects: 3
Bards: 15
Costumers: 5
Dancers: 11
Drafters: 6
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 10
Inlayers: 9
Musicians: 29
Painters, Art: 4
Playwrights: 10
Sculptors, Art: 8
Wood Carvers: 35
Writers: 32
Produce Industries
Butter Churners: 33
Canners: 30
Cheesmakers: 34
Ice Merchants: 4
Millers: 19
Picklers: 16
Smokers: 11
Stockmakers: 10
Tobacconists: 15
Tallowmakers: 20
3625 of Àvdèburíh Gíhm's population work within a Foundational Occupation.
199 work in Agriculture
809 work as Craftsmen
291 work as Merchants
558 work as Service Workers
371 work as General Laborers
147 work as Skilled Laborers
540 work as Civil Servants
320 work in Cottage Industries
198 work as Artists
192 work in Produce Industries
5887 of Àvdèburíh Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 194 (2%) are noncontributers.
Points of Interest
Àvdèburíh Gíhm is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the late 2nd century Àvdèburíh Gíhm experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Àvdèburíh Gíhm lost 122 people, and 355 livestock in the disaster.. The disaster is remembered as the Agony Screams, after the sounds of the winds.